Nature Overhaul 1.2.5 Mod Changelogs
- Updated for Minecraft 1.2.5
- Added compatibility with 4096 blocks
- Moved mossycobblestone constructor out of mod_Autoforest, improving compatibility
- Moved all item initialisers to their own class for modularity
- Renamed mod_AutoForest to mod_NatureOverhaul
- Improved auto updater
- Added Animals extension
Nature Overhaul 1.2.5 Mod Features
- Plants and trees grow, spread and die based on biome
- Lumberjack means axes will cut down the entire tree at once, including the leaves
- Apples drop from trees in temperate biomes
- Cocoa falls from trees in forests
- Bonemeal will make all types of plants and fauna grow
- Biome based growth rates
- Moss and grass spread
- An option to return old, infinite, fire behaviour (Misc Options)
- A fix to water physics preventing strange currents in the sea
- Mushrooms now grow naturally into mushroom trees given room.
- Sheep regrow their wool if left on tall grass
- Nether Wart grows and dies like other plants
- Nature Overhaul can check for updates for itself automatically!
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